
> by Nintendo) The $ numbers I heard were rediculously high so I won't > rare and SGI made very few and were extremely expensive and only >From what I understand, the Ultra 64 Development board is extremely On a second e-mail, my friend also gave me a little info about the board: > will be released on the Xbox, Gamecube and PS2 this summer. > I currently am working on the jungle levels for the next Turok which It was also used for the sequels, Turok II and III. > top selling games for the N64, Turok from Iguana (now Acclaim It was used for the production of one of the > I thought you might like to know the history of the machine since

Here's also some other information my friend included in his e-mails to me concerning a little "brief" history:

1 6-port connector on the Ultra 64 board I do not currently own a compatible monitor, nor do I have a VGA to Silicon Graphic's Computer monitor so I can't really show anything "within" the system's memory itself however, I have gathered these specs from my friend: Notice: the dates on the pics are off by exactly one year going to have to reset my digital camera's date. This is when I connected the Nintendo A/V adaptor (my pic, again!!!): Here's how it looks from the "inside" (my pic!! Yay!!): Here's how the System looks from the back (friend's pic): Got my Nintendo 64 (Ultra 64) Development board w/ System from my friend last Saturday, haven't had time since to post additional pix, additional information, etc. I know I could just run Adobe Photoshop and Unreal and get a "low poly" look, but that doesn't feel the same to me.> Finally!!! Info on my N64 Development System (by SGI).PIX!įinally!!! Info on my N64 Development System (by SGI).PIX!

I'm wanting to relive the limitations and create a game true to my childhood experience. I know the Korg Wavestation was popular during the SNES days for sampling single wave and using those sounds in a tracker, but what was the new standard for the following generation?

Has anyone had luck purchasing one or could help direct me were to go? Would it be possible to gut a second N64 and create a board since from what I've read, there was no "special" hardware on the board and was just to interface with the Indy.Īlso, I'm looking for any information on what hardware/software could have been used for composing soundtracks. I found an SGI Indy pretty cheaply and an N64, but having trouble locating the dev board that many sources state can go into the Indy. If I want to create a game inspired by those I played when I was younger, I'd like to learn from the same tools they used. However, after reading through countless documents and reading up on Unity and Unreal I had a think. I am 29 years old, and finally wanting to take the creative plunge to create my own game.
